

And I had to take it back to the drawing board.Īlso, I decided that I would rather have less ‘gameplay’ time but making the player have a really good time. Because of this it took a very long time to design levels.Įvery time I thought I had a solid level, somebody found a very easy way to complete it.

It was really hard to ‘trap’ the player, because the player has pretty extreme freedom when it comes to powerups. So 1,5 hour for $5 made sense to me.Īnother major problem for me was the level design. I used some pretty harsh math for that : A normal retail DS game is about 10 hours for $50. I planned it to be around 1,5 hour (as said in many interviews). I would like to react to the duration of the game : Hey guys! I’m pretty happy with the review and the fact that I hear so much positive things about it! Thanks a lot everybody! The simple and intuitive play controls do allow you to spend more time trying to figure out the puzzles and less time fumbling with a set of overly complicated controls. The camera controls can be a little sluggish at times, but they get the job done for those times when you have to rotate the areas around in order to survey the entire area. The controls are fairly responsive, although it does take a little getting used to. You can even locate a hidden star in each level, something that gives the game a nice little layer of replay value. When you complete a level, you'll be given a score based on various criteria. While the puzzles start out easy enough, you'll soon be faced with very tricky puzzles, not to mention enemies that you must avoid at all costs.

Using a power-up is every bit as simple as moving around – you need only click the power-up icon and then touch the area you wish to destroy or rebuild using the stylus. If not, you'll have to pick up and make use of the various power-ups strung around each of the game's levels. If your character can reach the area indicated, he'll walk to that point. (The session can extend 08-12 mins depending upon the participant response & group size)Ģ022 © your character requires little more than touching the desired destination on the touchscreen. Prep for the activity and give an example of what is expectedĪctivity and hear the stories, constellation created by participant Open Stellarium and tell a story about Orion constellation also ask students to think of the pattern it makes before telling story Prep for motion of stars and show it using stellarium Moon in Modern times (Can use stellarium or slide) Sun in Modern times (Can use stellarium or slide) History of Astronomy as an oldest science Sum-up all the answers by showing movement of sky in stellarium app Welcome back, material required for session two Topics: History of Astronomy | Getting to know the stars | Basic night sky orientation | Constellation Tracing | Constellation stories Hands on Activity: Time travel creativity challenge (Making your own constellation) Home Work: Create your own story of an Orion constellation Learning Outcomes: Learning the method of active experimentation and result analysis Evaluate, understand the concepts to learn solve real life problems Using critical thinking to understand astronomy concept in depth Apply learned concept to create a project and to present it Using imaginative thinking to create an art from starsĬonstellation: Learning twinkling stars in the sky and ancient constellations patterns. Learners understand the basic concept of astronomy and its application to real life by establishing personal connection. Objective: Introduce and inculcate 21st century skills by using astronomy and space science as a communication tool. WHAT'S INSIDE The Equipment Gallery The Curriculum The Sample Lesson Plan
